Description: During EiT 2019, students of the TDT4850 village will work on developing innovative ICT solutions to solve social problems. The students will work with diverse customers, such as SFU Excited, Trondheim Municipality, Tekna, Sintef etc., as well as Innovation Norway (https://www.innovasjonnorge.no/en/start-page/). Drafting an application to innovation Norway to transform their ideas into innovative business concepts for the most motivated teams. The goal is to educate students on how they can become potential social entrepreneurs by solving existing problems and developing real-life solutions, with viable market potentials. Also, the students will learn how they can use and further develop IT skills to help them in their ideas and solutions. A critical need in STEM (science, technology, engineering, and mathematics) education, programming skills as well as entrepreneurial mindset are required to excel in the event.
This project builds on the knowledge acquired during
- TDT4850 in EiT2017 (https://socratic-eit.org/results/) and EiT 2018
- Social Innovation Contest (co-funded by Excited) (https://socratic-eit.org/hackaton/)
- EU-H2020 project SOCRATIC (http://www.socratic.eu)
Therefore, in the project, we want the students to act as entrepreneurs and get a hands-on approach with real-life problems. The bootcamp should motivate students to develop relevant solutions and business concepts through Minimum Viable Product (MVP) prototypes, which can be field tested during and after the course, in realistic scenarios. Support is intended to be provided by the instructors through state of the art innovation tools and methods; by Innovation Norway in setting up ambitious goals for developing their future startups. The 3 one-day events will be organized during the semester. Students will go under several phases:
- First phase (day 1) will be involved in practical exercises related analogy thinking, brainstorming, idea selection and solution proposal.
- Second phase (day 2) we will put focus on the idea development through lean methodology, prototyping and business models, as well as how they can protect their idea through Intellectual Property (IP) Rights. Thus, business to business (B2B) and business to customer (B2C) canvas models, MVP prototype, customer surveys as well as drafting an application to Innovation Norway will be part of the activities. Experienced entrepreneurs, innovators and adjunct associate professors with long lasting experience in the industry are going to be part of the meeting days. Their presentations will help participants identify problems and propose relevant innovative solutions, explain tools and means, useful to develop further their ideas.
- Third phase (day 3) students should learn how to pitch ideas, think international and how to create future networking.
By the end of the day 3 students should have developed a potential social innovation or business model, a concept prototype and ready to submit draft for innovation norway.
We would like the event to be immersive, intense with the right cohesion. This will provide the students the opportunity to present in front of a mixed jury composed by interested stakeholders, external potential customers and evaluators. We will encourage the best prepared teams to establish a company, pursue premarket evaluation funded from Innovation Norway start ups program (https://www.innovasjonnorge.no/en/start-page/our-services/start-ups/) and inspiring in becoming change makers.
Participants: The students of EiT TDT4850 will be the main participants of the events. We expect students from different departments of NTNU to take part in this project. Also, the external collaborators (e.g., NTNU Technology Transfer Office, Innovation Norway, SFU Engage, Telenor Research, Trondheim Municipality, SFU Excited, Tekna, Sintef), giving real-life problems and mentoring the students, will participate in the events. Thus, this approach will increase the multi- and inter- disciplinarity of the project. We have experience with similar events, in 2017 and 2018, to ensure that the ones we plan for 2018 will be successful and with the maximum impact.
Expected Outcomes: The project will have several outcomes with important implications:
- Foster talent development, soft and technical skills, social innovation through inter- and multi- disciplinary teamwork and ICT
- Increased attitude towards students becoming changemakers (https://www.ashoka.org/en), through creativity, determination, value creation as well as external resource finding to make change happen
- Development of valuable solutions that will contribute in the others social good, within and outside the course setting and NTNU ecosystem – contributing to P5
- Enable students to transfer soft skills from the classroom context into the industry and real life projects – contribution to P5
- Development of startups – contribution to P3 and P5
The overall outcomes intend to contribute more towards helping educators in updating the experiential learning process with new tools and methods coherent to a changemaker world and increase student motivation in creating value for the others by considering a broad spectrum of stakeholders, with short and long term milestones.